User's Guide - Statistics
Your character has a set of statistics or attributes (called "stats" for short) that describe his or her innate phyisical and mental potential. 10 is an average stat value for a human.
- Strength: A stronger player will do more damage in melee combat.
- Dexterity: A higher dexterity will give you a better chance of landing and avoiding melee attacks.
- Endurance: The higher your endurace, the more hit points you have.
- Intelligence: The higher your intelligence, the better your chance of landing and avoiding Wizardry type magic spells.
- Wisdom: The higher your wisdon, the better your chance of landing and avoiding Ritualism type magic spells.
- Memory: A better memory means you can cast more spells before becoming mentally drained.
In addition to the core statistics, your character has a number of secondary statistics that describe his or her condition:
- Hit Points (HP): HP represents the amount of damage your character can take before dying.
- Physical Stamina (PStam) : Phyiscal stamina will be reduced every time you perform a physical ability, like swinging a sword. If you run out, you will not be able to use any more phyiscal abilities until you rest.
- Mental Stamina (MStam) : Mental stamina will be reduced every time you perform a mental ability, like casting a spell. If you run out, you will not be able to use any more mental abilities until you rest.
- Armour Class (AC): Determines how well the armour you are wearing prevents damage to your body. A higher AC means more protection.

