View Full Version : RESOLVED: Crash out and then crash on reload every time.
Rolfe
04-06-2005, 03:09 PM
I crashed around the Emuri City somewhere around (20, 8) or so and when I try logging back in, I crash immediately.
> arcanity.exe!j3d::calcFacesABCD(j3d::Static & s={...}) Line 1153 + 0x13 C++
arcanity.exe!j3d::collide(Mob & m={...}, Loc & loc={...}) Line 1348 + 0xc C++
arcanity.exe!Mob::move() Line 795 + 0xd C++
arcanity.exe!Mob::update() Line 294 C++
arcanity.exe!main() Line 305 C++
arcanity.exe!WinMain(HINSTANCE__ * hCurrentInst=0x00400000, HINSTANCE__ * hPreviousInst=0x00000000, char * lpszCmdLine=0x00141f27, int nCmdShow=1) Line 203 C++
arcanity.exe!WinMainCRTStartup() Line 390 + 0x39 C
kernel32.dll!7c816d4f()
ntdll.dll!7c9106eb()
kernel32.dll!7c8399f3()
looks like:
MMTemple.pow
is the cause of the issue
turbolips
04-07-2005, 04:52 PM
yea, its the stupid collision model. I just put the temple back in without collision for now. I have to mess around with the collision model some more till I get it to work right.
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