View Full Version : WAR!!!!!
efz88
11-05-2000, 09:38 PM
OK I say when the game starts all the guilds should go to war!!!! Except the mercanary guild ofcourse (we need them). This is just to set up where our taritores are. You know like our borders and where our guild members should be. (Just leting all you know the mages guild isint the guild you want to chalange if your looking for tarritories becuse we will kill all of you. BelDragos and I are the master Mages hehe). Will be fun but then people will know where in citiys then can be safely also the plans and forests.
Generic
11-09-2000, 12:34 PM
Your plan assumes that territory will be divided up by the players and fall into lines based on guild. I would like to see all the guilds represented in as many areas as possible around the world and working together as this will give the most access to assistance and training to new and old characters alike..of course ones first guild loyalty for guild members would be to their own guild based on their chosen proffesion but I do not think it would be wise to " drive out all the firemen because we are police". Thats a good way to burn.........
Also while we might? get better access to dungeons, magic, etc.. in one area you would lose your access to the same in other areas (or at least would have a much longer trip to it)..
*As a supporter of the mage guild you would be wise to embrace a peaceful co-existence as having towers spread far and wide as the guild with access to telepotation gives you a distinct edge both for personal travel and as a service to sell to others...
BelDragos
11-09-2000, 07:30 PM
In the many posts I have written I have never declaired war or did the posturing game except in jest. I want the Mage Guild to be a neutral power serving all its members equally. The goal of the Guild is to provide a service for the rest of the game while giving the members a chance to benifit from the oppertunity the guild might provide.
Generic
11-09-2000, 11:21 PM
Are Psionics and Priestly magic just schools of magic in the game as they are in Wizardry for example or is there a difference in game mechanic?
Kymeri mac An Iolar
11-10-2000, 01:02 AM
I don't know Generic, I haven't seen much posted on the magic schools yet or how they're going to break it down
BelDragos
11-10-2000, 04:54 PM
The way I understood them there are four types of magic.
Priestly, wizardly, druidical, and psionic.
I want to set up one school of each type of magic in the Guild so if the designers add any I'll have to make changes to the Guild.
Generic
11-10-2000, 11:27 PM
I guess my question was a little to specific for this stage of game development...I'm sure all will be answered in time...
I'm ever eager to learn more about the world and system...
BelDragos
11-10-2000, 11:57 PM
No promlem.
We are all waiting.
Wrentia
11-11-2000, 12:00 AM
Here's what we know so far...
There are four different types of magic which are distinguished by how or where the casters draw mana from tho cast spells. Clerical casters draw mana from the gods and the astral plane, wizardry is drawn from the static force, whic holds the universe together. Druidic casters draw their mana from the Life Force that flows into and out of all living things. Psionic casters are able to create the mana they need with their mind and body. Each class of magic uses a different aspect of your mind, thus different mental stats.
Each class of magic is divided into several categories. The only example we have right now is Druidic magic which is divided into animal, plant, weather, spirit, displacement, and necromancy. So if you train your skill in displacement, becaus you want to be able to teleport, you will also be gaining skill in general druidic magic which will make things from other druidic categories easier to learn since what you are learning to do is to channel the energy basic to all druidic spells, the Life Force.
I hope that helps,
-Wrentia
BelDragos
11-11-2000, 12:11 AM
Listen to the lady.
She knows what she's talking about.
Generic
11-11-2000, 12:24 AM
That helps quite a bit....thanks
BelDragos
11-11-2000, 12:32 AM
Anytime.
Dyson
11-29-2000, 11:06 PM
Personally, I really like the idea of Druids having access to skills like displacement. Most tabletop RPGS make druids out to be simplified healers with a few plant-controlling spells... I can't wait to hear the PKs squawk in surprise when their "easy priest target" disappears from view and calls down a rain of fire on their heads... hehe..
BelDragos
11-30-2000, 07:19 PM
From the information that I have seen the spellcasters are pretty much balanced in power while maintaining their field of speciality.
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