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View Full Version : OPEN: Xyl's List of Graphic Anomalies and Related Bugs.


Xylenix
04-16-2005, 06:59 PM
I suppose I've been collecting these for a while; when I see something strange or out of place, I'll take a screenshot of it, and I haven't gotten around to posting any of them 'till now...

Alright, this first one is mostly an ability based bug (I'll put it up in the gameplay bugs thread too) - when using QuickStrike, even though it takes PStam, it seems that you can use it, even if you have what would seem to be "too little" PStam. Then, if you use it when you're out of PStam completely, the PStam bar will become as long as the screen, extending well outside of the Self window.
(See "grnbar.jpg")

Then there's the always fun clipping through your enemies. It's certainly collision based, but it looks really funny. Here's Windermere, half clipped with 3 Emuri scouts. (see "cluster.jpg")

Oohh, here's a strange one, looking off one of the mountains along the way to the Human Village in the direction of the sea, you can see the sea's edge, along with an odd piece of rectangular land, and some strange.... stuff. (see "anomaly-seaedge.jpg")

While walking through the forest at one point in time, I noticed that at certain angles, an odd white shape was appearing. If I turned or adjusted the angle, it would change width, and maybe even dissapear, but it would come back if I turned back. (see "anomaly-whitepart.jpg")

This one's actually pretty entertaining - Proof that Acks can fly! While going down steep enough slopes fast enough, your chara separates from the ledge, seemingly walking down an invisible slope. (see "Acksfly4.jpg")

There were others, but if you take screenshots during different gaming sessions, they'll save over the old ones, so I'll list them here, and take a shot if I get the chance in the future.

If I'm having a lot of sych. problems, while my chara's location is being corrected, it sometimes appears for a very short amount of time like she's twisted and balled up like a pretzel in mid air... Very odd.

Holes in the ocean! In certain areas, you can see the sky in the background through a black square shaped hole in the ocean. The waves around them function properly, but there's just a spot where the ocean is missing.

"Invisible" enemies are another one I have trouble with... Something will be attacking me, and either it's not mapped, or it's so far away I cant see it, so it beats on me 'till it finally approaches or until I die.. Sucks.

Hope this doesn't seem like complaining, just letting you all know what I've seen/experienced :)

Oh, and sorry about the graphic quality, the jpg compression in MS Paint sucks. :o

Lordosis
04-16-2005, 07:47 PM
Wow, you've been busy! Some of these I've seen before, and some I haven't. Some of these may not get fixed for a while, and some of them are actually easy to fix.

Turbolips can fix the water issues, I can fix the stamina bar, rolfe can fix the floating ack. Some of the others could take a while, though.

Thanks for spending the time to get the detailed inf0z with screenshots!!

Xylenix
04-16-2005, 07:57 PM
Not a problem, most of them aren't big issues, I'd just been taking screenshots as I went... :)

Xylenix
04-16-2005, 11:20 PM
I have more! (As if it's a good thing :cool: )

I've noticed that from some angles, the light from the emuri's fires will go out. I took a series of shots from the mountain above the Emuri city showing the lights going out. (see "firelights.jpg")

And as I was running along with KingCage today, I had him targeted, and he dissapeared... The target showed where he was, but you couldn't see him.... :eek: (see "king-target.jpg") The pic sucks, he was kinda running at the time, so I had trouble getting a good shot of it..

And I noticed (no pic) that if you're on a steep slope, from time to time you can clip through and see the other side... For example, I could see the emuri camp through the mountain above....

Lordosis
04-17-2005, 07:37 AM
The campfires going out is just a function of your "max lights" setting. If you had that set to 1, you would only ever see one campfire light at a time. If you had it set to 8, you would rarely see a campfire going out, because 8 would be going at once. I would set it up to 8 if you have a good video card.

I've not seen the disappearing KingCage thing before. Let's keep an eye on that.

Yeah seeing through a steep slope when you are next to is a known problem with the current camera code.

Xylenix
04-17-2005, 02:31 PM
Okay, that's good to know, it just seemed odd at the time, I'll have to turn my max lights up, I've been at 5 with no troubles.

turbolips
04-30-2005, 11:11 AM
Do you know where the broken water tiles are? I have certainly seen some of them too, but it seems like you have a few more listed there. If you could just specify their general area in relation to any landmarks that would be great. Or if you could take me there in game, that would work too!

Xylenix
05-02-2005, 10:29 PM
Once I get the internet hooked up in the new place, I'll re-find them for you. I have a general idea, but at the same time, it'll be more usefull if I seek them out then let you know :)

Xylenix
10-03-2005, 06:11 PM
It's that time again! ;) I've been saving these up for a bit, so if you already knew, or they've already been taken care of, sorry! This post is in two parts, as I had too many images to include them all in one.

Alright, in my wanderings I've noticed a few fires which are not animated. One is on the undead mountain (26.0, 19.0), and there are another two in the forest past the orc camp (28.0, 12.0).

http://i22.photobucket.com/albums/b303/xylenix/brokenfire.jpghttp://i22.photobucket.com/albums/b303/xylenix/fires.jpg

Then, from one of the mountains over the orc city, looking out at the sea, there's an anomaly of some sort, appearing in the sky and on the water. It looks possibly like trees, but not fully formed :confused: As seen from (14.0, 15.0). Sorry if it's hard to make out...
http://i22.photobucket.com/albums/b303/xylenix/oddity.jpg

In this one, just south of one of the bridges by the human village, there's a stream that flows into a little lake, but where the stream and the lake meet, the water is not contiunuous... (36.0, 37.0).
http://i22.photobucket.com/albums/b303/xylenix/rivermeetslake.jpg

Continued in the next post....

Xylenix
10-03-2005, 06:15 PM
And, continuing....

The tower on the undead mountain, being on a slope, appears to be floating (23.0, 22.0)
http://i22.photobucket.com/albums/b303/xylenix/towerfloat.jpg

I know this one's been mentioned before as a "if you die underwater" bug, but a few times I've come out of the water quite alive, and the world has remained blue. I like the shot here, the Akazi outpost, as seen underwater :p
http://i22.photobucket.com/albums/b303/xylenix/underwater.jpg

And akin to the white oddness in my first batch, I had some odd blue lines show up while walking along... They're visible at different degrees from different angles.
http://i22.photobucket.com/albums/b303/xylenix/bluestuff.jpg

Just like last time, I'm not complaining, just informing :)

Xylenix
10-04-2005, 10:54 AM
Wow, I just found this one, and it's downright creepy :eek:

Okay, so I was feeling reckless, and thought I'd attack an Undead Knight. Obvioulsy enough, I got my a$$ handed to me, but when I returned to the undead mountain, I noticed that the Knight in question had taken on some of my skin/texture :eek:

http://i22.photobucket.com/albums/b303/xylenix/undeadskin.jpg

On this one, you can actually see my face on his back, and neck-rings on his horns :eek:
http://i22.photobucket.com/albums/b303/xylenix/faceneck.jpg

Xylenix
10-04-2005, 01:18 PM
More on the Undead Knight glitch -

Now he appears to have some Orc? skin going on.... This is severely mysterious :eek:
http://i22.photobucket.com/albums/b303/xylenix/knightskin1.jpghttp://i22.photobucket.com/albums/b303/xylenix/knightskin2.jpg

Kayn
10-04-2005, 06:33 PM
If i didn't know that was a bug i'd say awsome lol. :-P



-Kayn LvL 16.4

Rolfe
10-04-2005, 10:21 PM
I've attempted to fix the Undead Knight texture bug. I can't actually get it to happen to me, but I took a guess at what was causing it and hopefully fixed it. If you can, take a run around and let me know if it still happens.

Lordosis
10-05-2005, 11:15 AM
Wow, I thought Rolfe gave the Knights some kind of soul-stealing ability.

Kayn
10-05-2005, 01:13 PM
That would be pretty sweet :p .

-Kayn LvL 16.4

Xylenix
10-05-2005, 01:47 PM
*cowers in fear from the soul-stealing powers of the Undead Knights*

Kayn
10-05-2005, 04:10 PM
Their coming for you! And i'm leading them :p Good job on finding all of these by the way i'm sure rolfe will get around to them sooner or later.


-Kayn LvL 16.4

Xylenix
10-25-2005, 02:12 PM
More broken water tiles! :P

Alright, here's one where a shore tile on a cliff is moving oppositely from the rest of the water (16.0, 7.0)
http://i22.photobucket.com/albums/b303/xylenix/water2.jpghttp://i22.photobucket.com/albums/b303/xylenix/water1.jpg

And in this one, there's just a missing tile, and you can see the background through the resulting hole (48.0, 17.0)
http://i22.photobucket.com/albums/b303/xylenix/brokentile2.jpghttp://i22.photobucket.com/albums/b303/xylenix/brokentile1.jpg

Kayn
10-25-2005, 08:36 PM
You find the wierdiest things.

-Kayn LvL 17.1

Xylenix
10-27-2005, 08:46 AM
I'm not even looking for them, I just take note of them when I see 'em! ;)

Kayn
10-27-2005, 01:47 PM
We should get you to fix them :-P.

-Kayn LvL 17.1

Xylenix
10-27-2005, 11:01 PM
Well, if I were able to, I would've done by now :p

Kayn
10-28-2005, 05:22 AM
I'll pass the word on to rolfe, you might regrat that comment. :-P

-Kayn LvL 17.1

Xylenix
10-28-2005, 07:32 AM
I have no regrets! :p