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View Full Version : a few more questions


Gratto
09-08-2000, 11:05 AM
I'm not sure if these things were brought up before and if soo feel free not to answer.

1: will there be a radar type thing ingame? I can see pros and cons to this.

2: how will spawns be handled? IE EQ falling outta thin air, AC poff thier there, or will they only spawn in a unpopulated area and work thier way up into the player controled areas. Let me explain. Lets say you have 20 people in this one dung. camping (eek I hate that word) rooms. Will spawns just pop up in the room, or will they spawn in a empty place in the dung. and migrate into the player controled areas of the dung. I myself see this as a more believe type option. But can cause problems if over crowding starts happening in the dung. or area.

3: Will there be some sort of banking??

4: Binding is this allowable?? Also how does it work?? One of my bigest peaves about EQ was not allowing melee's the abuilty to bind. I myself would love to see some sort of lifestone type system. That was casters and melee's are on equal grounds.

5: How will skills be handled? I personally like AC's method of raising points through use and dumping exp to raise a given stat.

6: How will the good loot be handled? Will the item always be on one static spawn or will the same item be spread out over many different mobs? I think the best would just have all the mobs in that giving lvl ranges have a slim chance of carrying the "good Stuff" This way it gets rid of that "camping" thing.

Thanks for your time read and answering this.

Gratto

[Edited by Gratto on 09-08-2000 at 01:28 PM]

Rolfe
09-08-2000, 11:30 AM
Please read the info posted under the GAME menu. Most of your questions are answered in the "So What?" section and the "Stats and Skills" section.

Rolfe
09-08-2000, 11:33 AM
Oh, binding is answered, but it might not be obvious. So, any character can learn any skill. That means if you're a warrior, you can learn enough magic to bind if you want to. It will take you a long time to learn magic and you won't be as good at it, because your stats are optimized for a warrior, not a wizard. But you can learn it. There is also the alternative of alchemy, which will accomplish many of the same things that magic can, but alchemy has other disadvantages.