Gratto
09-08-2000, 11:05 AM
I'm not sure if these things were brought up before and if soo feel free not to answer.
1: will there be a radar type thing ingame? I can see pros and cons to this.
2: how will spawns be handled? IE EQ falling outta thin air, AC poff thier there, or will they only spawn in a unpopulated area and work thier way up into the player controled areas. Let me explain. Lets say you have 20 people in this one dung. camping (eek I hate that word) rooms. Will spawns just pop up in the room, or will they spawn in a empty place in the dung. and migrate into the player controled areas of the dung. I myself see this as a more believe type option. But can cause problems if over crowding starts happening in the dung. or area.
3: Will there be some sort of banking??
4: Binding is this allowable?? Also how does it work?? One of my bigest peaves about EQ was not allowing melee's the abuilty to bind. I myself would love to see some sort of lifestone type system. That was casters and melee's are on equal grounds.
5: How will skills be handled? I personally like AC's method of raising points through use and dumping exp to raise a given stat.
6: How will the good loot be handled? Will the item always be on one static spawn or will the same item be spread out over many different mobs? I think the best would just have all the mobs in that giving lvl ranges have a slim chance of carrying the "good Stuff" This way it gets rid of that "camping" thing.
Thanks for your time read and answering this.
Gratto
[Edited by Gratto on 09-08-2000 at 01:28 PM]
1: will there be a radar type thing ingame? I can see pros and cons to this.
2: how will spawns be handled? IE EQ falling outta thin air, AC poff thier there, or will they only spawn in a unpopulated area and work thier way up into the player controled areas. Let me explain. Lets say you have 20 people in this one dung. camping (eek I hate that word) rooms. Will spawns just pop up in the room, or will they spawn in a empty place in the dung. and migrate into the player controled areas of the dung. I myself see this as a more believe type option. But can cause problems if over crowding starts happening in the dung. or area.
3: Will there be some sort of banking??
4: Binding is this allowable?? Also how does it work?? One of my bigest peaves about EQ was not allowing melee's the abuilty to bind. I myself would love to see some sort of lifestone type system. That was casters and melee's are on equal grounds.
5: How will skills be handled? I personally like AC's method of raising points through use and dumping exp to raise a given stat.
6: How will the good loot be handled? Will the item always be on one static spawn or will the same item be spread out over many different mobs? I think the best would just have all the mobs in that giving lvl ranges have a slim chance of carrying the "good Stuff" This way it gets rid of that "camping" thing.
Thanks for your time read and answering this.
Gratto
[Edited by Gratto on 09-08-2000 at 01:28 PM]