misttar
09-12-2000, 05:36 PM
A topic I would like to hear you philosophy on addressing is movement and how it relates to combat.
In the only graphical mmporpg that I have played, during there earliest stages (Beta and early after release), they had alot of issues with players abile to fight without risk by staying out a oponents range while they themselves attacked. And alos being able to EASILY flee from combat when things went bad.
To address these issues varies thing where introduced. Caps on movement speed, really fast monsters in tougher areas, slowing the character down when they are hurt.
Ok, the question:
How are you going to address the fact that in a 3d game, as aposede to a text game, a player can position himself so that he can attack without himself being attacked?
In the only graphical mmporpg that I have played, during there earliest stages (Beta and early after release), they had alot of issues with players abile to fight without risk by staying out a oponents range while they themselves attacked. And alos being able to EASILY flee from combat when things went bad.
To address these issues varies thing where introduced. Caps on movement speed, really fast monsters in tougher areas, slowing the character down when they are hurt.
Ok, the question:
How are you going to address the fact that in a 3d game, as aposede to a text game, a player can position himself so that he can attack without himself being attacked?