karoo83
02-17-2001, 01:09 AM
Hey hey all, here's my post, its mainly questions. But, hey, its something to think about. Ok, I read the FAQ a few times and I am mainly posting questions to unclear stuff, maybe these questions can give people some ideas, I don't know.
Ok I was reading some stuff about DAoC(Dark Age of Camelot), and this seemed like a good idea. Putting character created player association symbols on your various peices equipment.(cape, cloak, breastplate, shield, etc...)
I was wondering about talking, if there is going to be /say, /groupsay, /tell <person's name>, /guildsay, and /shout.
Since there are no classes like EverQuest, I'm curious about character generation. You don't click on monk or cleric and a different set of stats pop up. Is it going to be 50 across the board and we just plug points into the different stats from 30 training points.
One thing I don't see much of is race differences. When you choose a Barbarian(or any large race) the only difference from an elf is that the large race is(roughly) +10 strenght, -10agility, -10 intelligence, +10 stamina and the elf is -10 strength, +10 agility, +10 intelligence, -10 stamina. I don't know what or how, but there needs to be a bigger difference than just minor stat manipulation, and at later levels there are so many stat manipulating items that your beginning stats almost don't matter.
Ok two things about the world, I'm assuming that it's going to be huge, I can maybe see a problem with this. When you play in a huge game world, the producers of the game boast that it takes you X amount of time to run straight from one side to the other. Whoopie, thats what I want to do, run 30 minutes, to wait for the boat ride that takes 20 minutes, and then run again for another 30 minutes just to get somewhere and do stuff with friends. I have a lazy necro friend and I like to do stuff together but we don't, why you ask? Because its so mind-numbingly boring to meet up at a dungeon or zone to hunt in. I read about the transportation system for Arcanity and seem good and useful. I'm just curious if there are going to be teleports to shorten the time to get from point a to point b. Also I wouldn't mind spending a good portion of time to get from one part of the world to another if it was interesting.
Maybe I didn't read the CM stuff and quests carefully enough, but this is what I got from it. For quests you'd have to talk to a CM to start/finish a quest. I would think that that would create a huge backlog of people who like to do alot of quests. I would hate to wait to start a quest because the CM is busy starting of another person, but I do want to do quests that really are quests so I don't know if I can have it both ways.
Another thing about CM's; is that they will be able to show up as gods, deities, and other npcs. Would we or could we expect a CM to amass an army of goblins that would raid towns overwhelming the guards and the pc's in the town would then have to defend the it.
The one server is really cool, because you can't mess up and join the wrong server and not play with your friends. But wouldn't this creat major overcrowding in newbie and lower level areas.
Just clearing up on this one, the FAQ says that you can have a warrior mage, so I'm assuming you have a clerical mage. Another "class"(for lack of a better word) question. It seems to me that hybrids and warriors(in this game, people who train to be warriors and hybrids) at later(again people who train alot, I know there are no levels) levels are at a big disadvantage to to pure magic users. How is this going to work out.
The FAQ says that we or groups of people can kill deities and the temples will change to our image. But to what extent can players control the npc's that worshiped him.
Are we really going to be able to listen to mp3's while we play. Maybe you can do that in EverQuest, but I don't know how to do it.
Ok this is a big deal for me. I know its a MMORPG, but I love to solo(because with my luck I always get into groups that are comprised of idoits that get me killed). How is Arcanity catering to or penalizing players that like to solo.
I think that weapon and armor decay is a good thing. First of all, if you're looking at it from a realistic perspective it needs to be in the game. But it will help make an economy. In my realitively short time on EverQuest I've notice the price drop on tons of items, and not just by alittle bit either. Reason why, players that can camp the spawn and pretty much rape it do just that. Then there is a flood of that item and the price drops. I know there are no static spawns, but without decay the same thing will happen, just slower. Decay is good in both respects.
Another big thing with me is twinking. I hate it when I see a lvl one newbie warrior decked out in complete crafted armor swining a Wyrmslayer. Or a monk with a pair of knuckle dusters. Again this is an idea that I heard from DAoC FAQ. Their way with dealing with twinking is good. They have the high level weapon be equal to weapons that that character wielding it can get. Plus it decays alot faster than it normally would.
I would really like to know about the tradeskills if any in Arcanity. I love tradeskills, it helps to make a functioning economy.
The FAQ says that the npc AI is smart, but how smart is it? If someone is killing a goblin, and another goblin sees this, is he smart enough to run back to camp which isn't too far away for reinforcements to come back and kill you. That would be awsome if they were that smart.
Are there any pictures of the different races.
Is there any sort of a spell list out.
Ok thats it... like I said its mainly questions, I know left out question marks, but they are question statements I guess. I hope this is useful and not just clutter for the boards. See ya around the boards, Karoo
Ok I was reading some stuff about DAoC(Dark Age of Camelot), and this seemed like a good idea. Putting character created player association symbols on your various peices equipment.(cape, cloak, breastplate, shield, etc...)
I was wondering about talking, if there is going to be /say, /groupsay, /tell <person's name>, /guildsay, and /shout.
Since there are no classes like EverQuest, I'm curious about character generation. You don't click on monk or cleric and a different set of stats pop up. Is it going to be 50 across the board and we just plug points into the different stats from 30 training points.
One thing I don't see much of is race differences. When you choose a Barbarian(or any large race) the only difference from an elf is that the large race is(roughly) +10 strenght, -10agility, -10 intelligence, +10 stamina and the elf is -10 strength, +10 agility, +10 intelligence, -10 stamina. I don't know what or how, but there needs to be a bigger difference than just minor stat manipulation, and at later levels there are so many stat manipulating items that your beginning stats almost don't matter.
Ok two things about the world, I'm assuming that it's going to be huge, I can maybe see a problem with this. When you play in a huge game world, the producers of the game boast that it takes you X amount of time to run straight from one side to the other. Whoopie, thats what I want to do, run 30 minutes, to wait for the boat ride that takes 20 minutes, and then run again for another 30 minutes just to get somewhere and do stuff with friends. I have a lazy necro friend and I like to do stuff together but we don't, why you ask? Because its so mind-numbingly boring to meet up at a dungeon or zone to hunt in. I read about the transportation system for Arcanity and seem good and useful. I'm just curious if there are going to be teleports to shorten the time to get from point a to point b. Also I wouldn't mind spending a good portion of time to get from one part of the world to another if it was interesting.
Maybe I didn't read the CM stuff and quests carefully enough, but this is what I got from it. For quests you'd have to talk to a CM to start/finish a quest. I would think that that would create a huge backlog of people who like to do alot of quests. I would hate to wait to start a quest because the CM is busy starting of another person, but I do want to do quests that really are quests so I don't know if I can have it both ways.
Another thing about CM's; is that they will be able to show up as gods, deities, and other npcs. Would we or could we expect a CM to amass an army of goblins that would raid towns overwhelming the guards and the pc's in the town would then have to defend the it.
The one server is really cool, because you can't mess up and join the wrong server and not play with your friends. But wouldn't this creat major overcrowding in newbie and lower level areas.
Just clearing up on this one, the FAQ says that you can have a warrior mage, so I'm assuming you have a clerical mage. Another "class"(for lack of a better word) question. It seems to me that hybrids and warriors(in this game, people who train to be warriors and hybrids) at later(again people who train alot, I know there are no levels) levels are at a big disadvantage to to pure magic users. How is this going to work out.
The FAQ says that we or groups of people can kill deities and the temples will change to our image. But to what extent can players control the npc's that worshiped him.
Are we really going to be able to listen to mp3's while we play. Maybe you can do that in EverQuest, but I don't know how to do it.
Ok this is a big deal for me. I know its a MMORPG, but I love to solo(because with my luck I always get into groups that are comprised of idoits that get me killed). How is Arcanity catering to or penalizing players that like to solo.
I think that weapon and armor decay is a good thing. First of all, if you're looking at it from a realistic perspective it needs to be in the game. But it will help make an economy. In my realitively short time on EverQuest I've notice the price drop on tons of items, and not just by alittle bit either. Reason why, players that can camp the spawn and pretty much rape it do just that. Then there is a flood of that item and the price drops. I know there are no static spawns, but without decay the same thing will happen, just slower. Decay is good in both respects.
Another big thing with me is twinking. I hate it when I see a lvl one newbie warrior decked out in complete crafted armor swining a Wyrmslayer. Or a monk with a pair of knuckle dusters. Again this is an idea that I heard from DAoC FAQ. Their way with dealing with twinking is good. They have the high level weapon be equal to weapons that that character wielding it can get. Plus it decays alot faster than it normally would.
I would really like to know about the tradeskills if any in Arcanity. I love tradeskills, it helps to make a functioning economy.
The FAQ says that the npc AI is smart, but how smart is it? If someone is killing a goblin, and another goblin sees this, is he smart enough to run back to camp which isn't too far away for reinforcements to come back and kill you. That would be awsome if they were that smart.
Are there any pictures of the different races.
Is there any sort of a spell list out.
Ok thats it... like I said its mainly questions, I know left out question marks, but they are question statements I guess. I hope this is useful and not just clutter for the boards. See ya around the boards, Karoo