Saint Faucet
04-23-2001, 04:07 PM
(Please note: The views expressed in this post are entirely my own and do not reflect the views of Brick House Trading Co..)
I was checking my usual round of gaming news sites and came across a link to the article "Slain teacher's family launches suit aimed at media violence (http://www.denverpost.com/Stories/0,1002,11%7E24990,00.html)". Yes, ye olde finger pointing towards "video games as murder sims" has reared its ugly head again. The family of a slain Columbine teacher seeks $5 billion, but according to their lawyer "money may be the smallest part of the goal." Sure it is. I expect this suit to be thrown out (though given the multi-million dollar payout to some idiot who spilled a cup of hot McDonald's coffee on herself, I can't say for sure), but in the meantime we'll be forced to listen to the same arguments that have made the rounds for the past several years: "Mature games were/are marketed to the wrong age bracket."; "Violent games cause violent children."; and of course, "The ratings system does not work."
Look, I was initially against setting the ratings system into place on games. I felt it would limit the creativity of the game designers by forcing them to dumb down storylines and gameplay in favor of earning more of the cash received from the sale or rental of their products through larger venues (such as Wal-Mart or Blockbuster, which have strict policies regarding content deemed too adult and/or explicit). I felt dollar signs would blind the publishers into curtailing their developers' imaginations and thus limiting them to the production of mind-numbing, 'kid-safe' titles. I still believe that the ratings system puts the aforementioned limitation into place, but by the same token I've grown to accept it. The system is a great way to alert parents to the content of the games.
For example: Parent says: "Wow. Conker's Bad Fur Day has this cute little squirrel on the cover. I'll bet this would be a great game for my 12 year old. Wait. Why does it have a "Mature" tag on it? Excessive substance abuse? Foul language? Animated violence? No way in Hell am I letting my kid near this title!"
The fictional parent in this situation noticed the ratings tag (which granted isn't that hard to spot on the Conker's box) and read the reason the title was given a "Mature" label. Unfortunately, no salesclerk I've ever met would have asked the parent if they checked or understood the ratings system when they went to purchase the product. On top of that, most people shop online nowadays and don't have the luxury of an intervening individual to alert them to this aspect of their choices. The ratings system exists, but no one seems to care until someone carts out the "video games cause violence" mantra.
So what can be done? Sure I could take the stance that it's the retailers responsibility to inform the parent about the ratings system and to prevent minors from purchasing games that the ratings systems say they shouldn't, but instead I will take the unpopular stance of "educate the parents". As a gaming industry member, I point my finger-of-blame right back at the parents and say "Have you talked with your child today?". I'm of the belief that a parent should be concerned with their child's well-being mentally, physically and morally. A child should be taught right from wrong and real from fantasy. All of the 'studies' (more like abstract claims, but I digress) I've seen on the relationship between violence in gaming and child aggression have neglected to include the impact of parenting on the subjects. I'd be willing to back off or adjust my stance on "violence in video gaming" should it ever be conclusively proven (and by that I mean verified by 3 or more independent studies from reputable unbiased research groups) that despite the presence of medium-to-strong interaction by parents in the upbringing of the child, violent media does cause violent behaviour in children. Unfortunately since no studies of this nature have surfaced supporting the "violent media equals violent kids" claim, I'll continue to say that all these problems could be rectified just by having the parent talk with their child on a regular basis.
To all of you parents, I say interact with your kids. Make time for them. Explain to them what reality is and what fantasy is. Explain why it is okay to do some things, but not others. RAISE you kid. Don't expect someone else (a teacher, another family member, the babysitter) or something else (the television, the computer, books) to do your job as a parent. Don't point your finger at me and my industry and claim we owe you money because we failed to do your job.
It was never our job to begin with.
I was checking my usual round of gaming news sites and came across a link to the article "Slain teacher's family launches suit aimed at media violence (http://www.denverpost.com/Stories/0,1002,11%7E24990,00.html)". Yes, ye olde finger pointing towards "video games as murder sims" has reared its ugly head again. The family of a slain Columbine teacher seeks $5 billion, but according to their lawyer "money may be the smallest part of the goal." Sure it is. I expect this suit to be thrown out (though given the multi-million dollar payout to some idiot who spilled a cup of hot McDonald's coffee on herself, I can't say for sure), but in the meantime we'll be forced to listen to the same arguments that have made the rounds for the past several years: "Mature games were/are marketed to the wrong age bracket."; "Violent games cause violent children."; and of course, "The ratings system does not work."
Look, I was initially against setting the ratings system into place on games. I felt it would limit the creativity of the game designers by forcing them to dumb down storylines and gameplay in favor of earning more of the cash received from the sale or rental of their products through larger venues (such as Wal-Mart or Blockbuster, which have strict policies regarding content deemed too adult and/or explicit). I felt dollar signs would blind the publishers into curtailing their developers' imaginations and thus limiting them to the production of mind-numbing, 'kid-safe' titles. I still believe that the ratings system puts the aforementioned limitation into place, but by the same token I've grown to accept it. The system is a great way to alert parents to the content of the games.
For example: Parent says: "Wow. Conker's Bad Fur Day has this cute little squirrel on the cover. I'll bet this would be a great game for my 12 year old. Wait. Why does it have a "Mature" tag on it? Excessive substance abuse? Foul language? Animated violence? No way in Hell am I letting my kid near this title!"
The fictional parent in this situation noticed the ratings tag (which granted isn't that hard to spot on the Conker's box) and read the reason the title was given a "Mature" label. Unfortunately, no salesclerk I've ever met would have asked the parent if they checked or understood the ratings system when they went to purchase the product. On top of that, most people shop online nowadays and don't have the luxury of an intervening individual to alert them to this aspect of their choices. The ratings system exists, but no one seems to care until someone carts out the "video games cause violence" mantra.
So what can be done? Sure I could take the stance that it's the retailers responsibility to inform the parent about the ratings system and to prevent minors from purchasing games that the ratings systems say they shouldn't, but instead I will take the unpopular stance of "educate the parents". As a gaming industry member, I point my finger-of-blame right back at the parents and say "Have you talked with your child today?". I'm of the belief that a parent should be concerned with their child's well-being mentally, physically and morally. A child should be taught right from wrong and real from fantasy. All of the 'studies' (more like abstract claims, but I digress) I've seen on the relationship between violence in gaming and child aggression have neglected to include the impact of parenting on the subjects. I'd be willing to back off or adjust my stance on "violence in video gaming" should it ever be conclusively proven (and by that I mean verified by 3 or more independent studies from reputable unbiased research groups) that despite the presence of medium-to-strong interaction by parents in the upbringing of the child, violent media does cause violent behaviour in children. Unfortunately since no studies of this nature have surfaced supporting the "violent media equals violent kids" claim, I'll continue to say that all these problems could be rectified just by having the parent talk with their child on a regular basis.
To all of you parents, I say interact with your kids. Make time for them. Explain to them what reality is and what fantasy is. Explain why it is okay to do some things, but not others. RAISE you kid. Don't expect someone else (a teacher, another family member, the babysitter) or something else (the television, the computer, books) to do your job as a parent. Don't point your finger at me and my industry and claim we owe you money because we failed to do your job.
It was never our job to begin with.