Dyson
09-19-2000, 10:23 PM
I was wondering what the views were on making magical items in-game; personally, I think this is one of the best areas to encorage player interaction. This can be done by "breaking" item construction down into several phases, rather then just "Player A tries to make a magic sword."
I'd suggest a base Research-Construction-Enchantment model for the typical items (ie, swords, rings, etc).
For example, my wizard decides he could use a "Sword of Making Things Scream and Burn" (or, for the boring, "flametongue"). We'll say I choose this particular weapon since I'm specialized in Pyromancy and already know a decent amount of Fire Spells. I choose "research known magical items" (ie, items my character has seen, handled, or read about in an in-game book somewhere), and pick "Sword, Flametongue." The system does a skill check, and decides I have enough Pyromancy skill to concievably figure out how to enchant one of these swords. My character spends a minute or two in animation over a book, my gold goes down a nominal amount, and a scroll labeled "Flametongue Sword Ensorcelment Formulae" appears in my hand. Now, I could try to forge & enchant the sword myself, but since I spent all my XP becoming an awesome wizard who stabs things, I didn't purchase much in the way of "Blacksmithy" or "Item Enchantment." So I go to my guildmate, Fred the Dwarf (who just happens to have high BlackSmithy," and give him the Formulae. He makes the sword according to the specifications (perhaps we retrieve some components first, the scroll tells us which ones), while I ask around for a person who's got high Item Enchantment. I find one, he charges me some price, and I give him the Formulae Scroll. He uses it on the Sword that Fred forged (within a reasonable time period, maybe 6 hours of real-time), and succeeds on the check. The sword, prepped for enchantment, glows healthily, and I cast the required Fire spells into it, making my checks. The other wizard performs once more, to "seal" the blade. Provided we all succeed (and we are likely to, since we all have high ratings in our individual scores) we end up with a nifty new Flametongue. To reflect our level of skill, the Flametongue performs at a certain quality (ie, if we were all Masters, Novices, or whatever, it'd affect how good the finished item is). Now, a wizard of equal XP as me with scores in Pyromancy, BlackSmithy, and Enchant Items could do the same thing on his own, but since his scores are each only 1/3 as high, his sword will only be 1/3 as good. Of course, the upside is that if he screws up, he won't have two angry people on his tail.
That's the system I envison. Anyone like it? Hate it? Or has the system already been decided on?
I'd suggest a base Research-Construction-Enchantment model for the typical items (ie, swords, rings, etc).
For example, my wizard decides he could use a "Sword of Making Things Scream and Burn" (or, for the boring, "flametongue"). We'll say I choose this particular weapon since I'm specialized in Pyromancy and already know a decent amount of Fire Spells. I choose "research known magical items" (ie, items my character has seen, handled, or read about in an in-game book somewhere), and pick "Sword, Flametongue." The system does a skill check, and decides I have enough Pyromancy skill to concievably figure out how to enchant one of these swords. My character spends a minute or two in animation over a book, my gold goes down a nominal amount, and a scroll labeled "Flametongue Sword Ensorcelment Formulae" appears in my hand. Now, I could try to forge & enchant the sword myself, but since I spent all my XP becoming an awesome wizard who stabs things, I didn't purchase much in the way of "Blacksmithy" or "Item Enchantment." So I go to my guildmate, Fred the Dwarf (who just happens to have high BlackSmithy," and give him the Formulae. He makes the sword according to the specifications (perhaps we retrieve some components first, the scroll tells us which ones), while I ask around for a person who's got high Item Enchantment. I find one, he charges me some price, and I give him the Formulae Scroll. He uses it on the Sword that Fred forged (within a reasonable time period, maybe 6 hours of real-time), and succeeds on the check. The sword, prepped for enchantment, glows healthily, and I cast the required Fire spells into it, making my checks. The other wizard performs once more, to "seal" the blade. Provided we all succeed (and we are likely to, since we all have high ratings in our individual scores) we end up with a nifty new Flametongue. To reflect our level of skill, the Flametongue performs at a certain quality (ie, if we were all Masters, Novices, or whatever, it'd affect how good the finished item is). Now, a wizard of equal XP as me with scores in Pyromancy, BlackSmithy, and Enchant Items could do the same thing on his own, but since his scores are each only 1/3 as high, his sword will only be 1/3 as good. Of course, the upside is that if he screws up, he won't have two angry people on his tail.
That's the system I envison. Anyone like it? Hate it? Or has the system already been decided on?