Wrentia
09-22-2000, 01:40 AM
It was mentioned in one of the threads that there will be no level cap on grouping. I like this idea....Can you give us more details?
1. How many people in a group?
2. Can groups combine into "raiding parties"
3. How would experience be handled if say an experienced
character is teaming with a newbie to show her the
ropes?
4. How about a damn intelligent cash splitter? :)
5. Group chat channels?
The following is some random ideas on grouping....
1. no limit to number of people in group, but there is a
radius around the group leader the group members should
stay in. If they move out of the radius they don't get
exp for kills....but stay in the group unless removed by
leader.
2. Raiding parties. A guild decided all members of all
experiences will raid the Goblin Fort. Each group in
the raiding party gets their own exp, but communication
is possible across the whole raiding party without
gunking up other chat channels. A large number of low
experienced characters could overwhelm a more powerful
NPC (maybe losing 1 or 2 in the process. Think about
the Zulu Wars here.
3. Make sure link deaths don't bug groups....:)
-Wrentia
[Edited by Wrentia on 09-22-2000 at 03:43 AM]
1. How many people in a group?
2. Can groups combine into "raiding parties"
3. How would experience be handled if say an experienced
character is teaming with a newbie to show her the
ropes?
4. How about a damn intelligent cash splitter? :)
5. Group chat channels?
The following is some random ideas on grouping....
1. no limit to number of people in group, but there is a
radius around the group leader the group members should
stay in. If they move out of the radius they don't get
exp for kills....but stay in the group unless removed by
leader.
2. Raiding parties. A guild decided all members of all
experiences will raid the Goblin Fort. Each group in
the raiding party gets their own exp, but communication
is possible across the whole raiding party without
gunking up other chat channels. A large number of low
experienced characters could overwhelm a more powerful
NPC (maybe losing 1 or 2 in the process. Think about
the Zulu Wars here.
3. Make sure link deaths don't bug groups....:)
-Wrentia
[Edited by Wrentia on 09-22-2000 at 03:43 AM]