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Dilvish
09-25-2000, 10:02 AM
Hi all! It was with great pleasure I stumbled on your project from rpgplanet. I am part of a team that is building a similar project, and can apprecaite the amount of love, sweat and tears that goes into making something of this nature.

It does not sadden me at all to see other projects like ours underway, for it only can add quality to this rapidly growing industry. I think as more of these "smaller" worlds come online, we will see people begin to realize what well designed online worlds can offer to people to counter the machine-like totalitarianistic mega products.

Like you and your team, we have had extensive experience with what the state of the art of online gaming has to offer nowadays and found it to be lacking considerably. I, myself, have a level 51 wizard on eq and a level 43 four school mage in AC. I don't have to tell you how disappointing those games turned out in the long run.

Our development team is keeping a very low profile, in fact we do not have an external website yet, as things are still changing rapidly enough that any impressions we were to post on the game world we are building might end up being somewhat inaccurate. The funny thing was I was reading your interview and kept saying to myself, "Damn, I could be saying the same thing about our project". I would say we are somewhat behind you guys in terms of development based entirely on your screenshots (which for all I know are old). We are just now completing our first multi-user demo in a fairly small demo world (4000 x 4000meters) and our engine is fairly robustly handling the landscape, with LOD on vegetation and other outside details. We have terrain transitions, paths, and other terrain details, etc. I am the primary engineer on the client side, so forgive me if thats what I latch onto. I particularly liked your trees, which looks like you are using alpha blending on the the "branches", where each leaf is a "bent polygon". We are still using a mixture of solid trunks and cross-cutout alpha blended "flat panel" trees. But I see the trend towards using a few more polygons to achieve better looking trees. Horizons seem to have licked that one pretty well. We are currently handling terrain as a quad mesh which is destroyed and built as you move through the world. I would like to move to an adaptive quadtree for rendering the distant mountains, but I am loathe to give up the nice texturing in nearby view. Took us long enough to figure out how to layer terrain textures with a combination of alpha blended decal and miltitexture to get things like paths, roads and other terrain features.

We plan on releasing our client program as open source, as we do not depend on the client for security. Its our hope that this will encourage alternative interfaces to our world and encourage other such projects in the future.

Heh, like I said, the universe is a big place and each of these worlds will always offer unique environments and gaming experience. I think a few very well done worlds will open the eyes of the "Big Guys", especially when it comes to retention.

I don't know the level to which you feel competitive, or how open you are in echanging ideas on technology and gameplay with other projects. You guys seem pretty open, but I understand if you prefer seclusion from other development teams. Regardless, when we open up our website, I will send you e-mail so you can keep tabs on us (only fair). If you are open to discussions, I would gladly send you screenshots and would freely discuss game technology.

Dave Yazel
Aka Dilvish
Cosm/Dimensions of Xith dev team

Rolfe
09-25-2000, 11:48 AM
Sounds interesting. I can hardly wait to see what you guys have in store. You are right to assume that the screenshots on our page are very old. The 3D engine is sort of Out of Commission right now while we make some serious changes to it. We've just finished adding support for single mesh characters (rather than seperate objects like AC or seperate objects with the joints skinned over like EQ), and we're working on a few other things before we post newer screenshots. We're not big on secrecy, but there are a few things we aren't to eager to share until release. I imagine that at release, we'll be much more open to discuss techniques than we are now. Even now, I think we're much more open than most game companies. At any rate, keep us posted on your progress. I'd love to see what you have.

Slitherrr
09-25-2000, 07:53 PM
Yea, and the forces of good combined, and all became well for those that followed. The alliance proved fruitful, and their productivity increased tenfold, making joyful all gamers within the sphere of influence.

-Thus spake the prophet Slitherrr, Chapter 1 verse 23

Dilvish
09-26-2000, 08:25 AM
Thanks Rolfe. I sent you some screenshots at the webmaster address, since that seems to be the only one I could find.

Be well,

Dave Yazel

Lordosis
09-26-2000, 04:38 PM
Hi Dilvish,

I'm the lead programmer over here at Brick House. I just saw your screenshots and it looks like you guys are aiming for something very similar to us. I was surprised that there was another small team like us trying to compete with the "big guys".

About the trees, that's all Rolfe. He's pretty damned good at spending a few extra polygons in the right places to make the trees look a LOT better. We're doing our own LOD on the landscape to allow a horizon that is really far away, but it's not an adaptive quad tree. Just something I made up. It looks something like the Dark Reign 2 terrain engine, but with LOD added in.

I considered releasing the client as open source, but eventually decided not to. It might open the door for Quake-like "bots" in the worst case. Avoiding that would put a lot of burden on the server. But I know it can be done, I'm interested to see how you guys approach it.

Keep in contact, us "small guys" have to stick together. As you can see, we're pretty open with our ideas. The big guys are too slow and closed-minded to be real competition. It will be nice to have some friendly competition from what seems like a small, focused team for once.

Cynycal
10-03-2000, 07:18 PM
Dear God man!!!...i'm gonna make an MMORPG!! just so i can post about it!!..Wheeee!