View Full Version : Questionable Idea
Nakhn
08-20-2001, 02:32 PM
There should be a speed factor, normaly this just deals with your dexterity but what if the game is more than that? Becasue when you start getting buff you get bulky, and being bulky should slow you down, but then that makes the game more complicated than it needs to be, but maybe they could do some kidna equations
speed=dexterity-1/3 strength or something like that, i kinda thought about it when i was thinking of ninjas, most of them were really thin but super agile and fast...
oops, this was the wrong forum area, oh well, sorry... Dragon Ball is on.... and I need a shower...
Nakhn
08-21-2001, 06:01 PM
I know you dont liek me replying to my own thread but no one responded and I wanted to know what ppl are thinking about it...
z_man93
08-22-2001, 05:59 AM
I like the idea. I'm pretty sure this has been discussed in great detail somewhere else but that was probably like a year ago so I'd just rather respond to your thread. Maybe Kintoun can dig-up that old thread, he seems to be good at finding old threads. I'm just too lazy.
I think I'm definately on the same wavelength as you, I would like to see this idea expanded to other attributes as well. I think it offers a great amount of realism and gives another opportunity for you to differentiate your character from others.
BelDragos
08-22-2001, 04:22 PM
I think lag problems would cut into your speed idea. If it lags, you loose your benifits because the server doesn't slow down also.
Nakhn
08-22-2001, 08:27 PM
Umm... if the server lags you are still slowed down... It would be alot better than every one being at the same speed...
well useally the server isnt the one lagging.... thats if you have a piece o shit computer with a dialup....
of course i have a super awsome computer.... but a dialup, so i doubt i will get to much lag, Rich and Rolfe are awsome programmers and i havnt had any lag in beta yet, and they are connected to dsl last i heard
z_man93
08-23-2001, 01:22 PM
Lag is a problem but its no reason not to put this feature into the game. Like Ubik said, if you have a piece of shit computer with a dial-up (like me...thanks a lot Ubik) then it will be more of a problem then if you have a better connection. But lag should still not be too bad. And if you have a lag problem, you probably shouldn't be fighting anyways. Lets face it, if your computer lags and you are in a combat situation you lose a lot more than a speed advantage.
Mephista
08-24-2001, 08:41 PM
Lag usually isn't a problem caused by a slow computer, but by the internet connection. The data stream only goes as fast as it's slowest component, and since the internet is not very well structured, the connection is slowed. It rarely if ever reaches the limit of your modem, especially with broadband, and data packets get lost frequently. Whole emails can get lost in that bloody mess they call internet, they ought to replace all wires with glass fiber for better performance, although that will only help for a while.
BelDragos
08-25-2001, 12:48 AM
Until they fix the problems with the connections we should not use speed as a stat.
Nakhn
08-25-2001, 07:53 PM
No, i didnt mean it as a stat, its more of a factor... it comes into play with interaction of the other stats...
Morte
08-26-2001, 02:58 AM
Big difference. Besides, why base such a thing on strength, or dexterity for that matter. Using strength when determining speed implies that the stronger you get, the slower you become, which is nonsense. The game should calculate the speed of your character based on size and constitution, and apply modifiers for such things as encumberance and low dexterity. Bulk should be factored into the dexterity stat.
Nakhn
08-27-2001, 09:01 AM
well i was using strength as in how bulky your muscles are, and using dexterity as to how quickly you can move and how agile you are, not so much the actual stats... but the point is the bulkier your muscles are it slows you down unless your dexterity is higher... so you know those people who are like big brutes get slower (like dbz where a super sayian would get buffer than he could handle and get slow)
Kintoun
08-27-2001, 05:40 PM
It's one thing when your reasoning is wrong, but don't try to make connections to anime that is false. Pshaw, super saiyan's becoming slow as their strength increases, you got it backwards! Their speed and strength goes up as their level increases.
Make a better anime connection such as a light and small Angel from Angelic Layer is much faster than a bulky Angel. Small angels are almost always refered to as "speed types".
Thirty
08-27-2001, 07:45 PM
Well, one thing I WOULD like to see is going slower in heavy armor. While its true you can dance in the stuff, you still wont be able to catch that rogue who ran past while your wearing plate. Id like to see it as, armor slows you, more strength, and especially armor wearing skill helps speed you up again some (like those dancing in plate guys I saw, no suprise, the best fighter was also the best dancer), but not so you are as fast as no armor at all.
Also, perhaps what you want isnt strength making you bigger, but MASS. You know, really BIG guys can hit hard, just because of mass (and having to carry around all that weight all the time), but they arent exactly speed demons. Id like to see mass have an effect, for large mass knockdown attacks and slower, small mass speed and probably endurance (because of not carrying around all that weight). Strength would then be in relation to mass, strength to weight ratio sort of thing. The super thin guy wouldnt be able to hit as hard because of low mass (at least in bashing and knockdown attackes) and might need more skill to hit as hard, even if they are strong. Meanwhile, the thin guy can catch that rogue, the thick guy cant.
Basically, the thick guy can put body mass behind a blow, the thin guy needs skill to use strength to get the weapon up to a high speed to use its mass, since they dont have much. The thin guy will be a lot better at defense though, at least dodging, and may have better endurance because of not having to lug that big body around. A long fight favors the thin guy, the big guy wants to finish it in one massive blow.
Uhh, does that make sense?
Kintoun
08-28-2001, 02:01 PM
Sounds fine to me. Reguardless of what happens in the REAL world the post you just gave sums up the norm of fighting. In anime it's like that, movies, games, etc. It just seems to be the standard that everyone takes for granted.
Nakhn
08-29-2001, 09:11 AM
No! you know when vegeta gets beat up by perfect cell so trunks goes up and he goes "a step higher than super sayian" and he increases his muscle mass and he thinks vegeta couldn't but then he finds out it makes him slower and cell laughs at him and is like of any one can do that but it slows you down. So then trunks leaves becuz Cell wants to start a tenkaichi Budokai (martial arts championship).... do you rememer what I'm talking about? They get super huge and Kind of freaky, Goku could do it but he told gohan that he couldn't win like that because he was too slow...
Also in most robot animes too, the bigger armored robot (which also made them stronger) were slower... but thats also armor... but armor should slow oyu down too like thirty said
BelDragos
08-29-2001, 03:03 PM
If you think about it, it comes back to what Thirty was saying about mass.
Nakhn
08-29-2001, 09:46 PM
I know, and thats what ive been talking about the whole time... I would have been done but I just wanted kintoun to understand what i meant... I didn't wanna look like i didn't know my DBZ... :D
z_man93
09-03-2001, 01:15 PM
You guys are reminding me more of Gran Turismo than DBZ. It seems like you want some advanced physic model for the human body and movement. I really think that a complex system of stats would be quite interesting. It could offer a lot as far as charater development.
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