Billz
04-28-2002, 01:13 PM
Why make items player made be just as good as ones that a monster that took 30 people to kill? Its stupid mmorpg is to have groups of people killing stuff or adventuring not having one person sit in a town watching tv combining items. Im not saying its wrong but if equipment can be made better or just as good as monster dropped then no one will group together to kill anything everyone will be soloing which makes the game boring.
Even if you added a couple big monsters in the game that dropped some magical items with affects on the armor or weapons that would give people a chance to come together and take down somthing that isnt everyday experince points. You dont even have to make them respawn have somthing els big spawn somwhere els that is different in looks, level and skill.
EverQuest did a great job in doing this thats why so many people STILL play the game today and will play it for a long time. Games like Anarchy Online and Dark Age of Camelot are going no where because all people do is max there skills and have nothing to do but pvp which gets extemly boring because everyone has the same gear so all you do is kill the same uber gimp that looks exactly like the next guy.
Even if you added a couple big monsters in the game that dropped some magical items with affects on the armor or weapons that would give people a chance to come together and take down somthing that isnt everyday experince points. You dont even have to make them respawn have somthing els big spawn somwhere els that is different in looks, level and skill.
EverQuest did a great job in doing this thats why so many people STILL play the game today and will play it for a long time. Games like Anarchy Online and Dark Age of Camelot are going no where because all people do is max there skills and have nothing to do but pvp which gets extemly boring because everyone has the same gear so all you do is kill the same uber gimp that looks exactly like the next guy.