Wrentia
10-11-2000, 11:47 PM
money sinks have been a beef of mine going way back to the MUD days. I know money sinks are required based on the nature of MMORPG's and thats fine. we just need more realistic money sinks.
Trade Skills should be money sinks.....for awhile.....but if I am the master of my trade, I should be able to sell things to vendors for MORE than the cost of the supplies needed to make it. Of course I can always sell to players also, but there must be some kind of sense to the system....if I spend 10 units on supplies and make an item....and the vender offers to pay me 8 units for it, thats just wrong....especially when he turns around and sells it for 100 units.....
A more fair deal would be....Supplies 10/ sell to vendor for 20. Vendor sells it for 100.....Players can buy from me for 50. The trick here is to not have bottomless vendors....Vendors have only so much money to buy trade skill items with/they only stock so many of an item/some vendors only buy a certain quality of item....etc...That way traders can't stuff a vendor for cash....Oh and a vendor who sells shoes would not be interested in buying that damn sewing kit I just made....:)
On muds, good money sinks were gambling activities....rents on stores/houses.....fines for crimes.....With guild systems, you can have larger money sinks....the guild has to pool their money to buy their guild hall, then to put guards outside it, then to have a vault room built where items can be stored (although there should never be anything completely theft proof). tons of money sinks available through this....
What do you Brickhouse boys think?
-Wrentia
Trade Skills should be money sinks.....for awhile.....but if I am the master of my trade, I should be able to sell things to vendors for MORE than the cost of the supplies needed to make it. Of course I can always sell to players also, but there must be some kind of sense to the system....if I spend 10 units on supplies and make an item....and the vender offers to pay me 8 units for it, thats just wrong....especially when he turns around and sells it for 100 units.....
A more fair deal would be....Supplies 10/ sell to vendor for 20. Vendor sells it for 100.....Players can buy from me for 50. The trick here is to not have bottomless vendors....Vendors have only so much money to buy trade skill items with/they only stock so many of an item/some vendors only buy a certain quality of item....etc...That way traders can't stuff a vendor for cash....Oh and a vendor who sells shoes would not be interested in buying that damn sewing kit I just made....:)
On muds, good money sinks were gambling activities....rents on stores/houses.....fines for crimes.....With guild systems, you can have larger money sinks....the guild has to pool their money to buy their guild hall, then to put guards outside it, then to have a vault room built where items can be stored (although there should never be anything completely theft proof). tons of money sinks available through this....
What do you Brickhouse boys think?
-Wrentia